Bemani PS2 Hardware

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  • CPU : 128 Bit "Emotion Engine"

- System Clock: 300 MHz - System Memory: 32 MB Direct Rambus - Memory Bus Bandwidth: 3.2 GB per second - Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1) - Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1) - Floating Point Performance: 6.2 GFLOPS - 3D CG Geometric Transformation: 66 million Polygons Per Second - Compressed Image Decoder: MPEG2

  • Graphics : "Graphics Synthesizer"

- Clock Frequency: 150MHz - DRAM Bus bandwidth: 48 GB Per Second - DRAM Bus width: 2560 bits - Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32) - Maximum Polygon Rate: 75 Million Polygons Per Second

  • Sound : "SPU2+CPU"

- Number of voices: ADPCM: 48 channel on SPU2 plus definable by software - Sampling Frequency: 44.1 KHz or 48 KHz (selectable)

  • I/O Processor

- CPU Core: Current PlayStation CPU - Clock Frequency: 33.8 MHz or 37.5 MHz (selectable) - Sub Bus: 32 Bit

  • Software : Stored on a hard drive plugged into the PS2's hard drive adaptor port.
  • Notes : It's a Playstation 2 (Model SCPH-50000 (MB/NH) - Japanese NTSC), with a hard drive and an adaptor board.

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