DDRMax: Dance Dance Revolution 6th Mix: Unterschied zwischen den Versionen

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[[Kategorie:Dance Dance Revolution]]
'''DDRMAX: Dance Dance Revolution 6thMIX''' war die sechste [[AC|Arcade]]veröffentlichung der [[Dance Dance Revolution|Dance-Dance-Revolution]]-Serie. Sie erschien am 19. Oktober 2001. Das Spiel enthält 42 Lieder, 36 davon waren neu. Die restlichen sechs Titel konnten schon in der [[PlayStation]]-Version des [[Dance Dance Revolution 5th Mix]] als sogenannte Previewsongs gespielt werden.


'''DDRMAX: Dance Dance Revolution 6thMIX''' is the sixth game in the [[Dance Dance Revolution]] series of [[music video game]]s. It was released in the arcades by [[Konami]] on [[October 19]], [[2001]]. Although only officially released in [[Japan]], units exist worldwide. DDRMAX contains a total of 42 songs, 36 of which are new to Dance Dance Revolution.
=Veränderungen zu den Vorgängerversionen=
Das Spiel war das erste einer neuen Generation, zahlreiche Veränderungen wurden vorgenommen.


For a complete list of songs, please see the [[DDRMAX: Dance Dance Revolution 6thMIX song list]].
* Der Freezepfeil ist ein langer Pfeil, der so lange ausgelöst gehalten werden muss, wie er sich im Zielbereich befindet. Der Anfang wird wie ein normaler Pfeil bewertet. Hält man den Pfeil bis zum Ende, wird ein [[OK]] eingeblendet, hält man ihn nicht, wird ein [[N.G.]] eingeblendet. Wie bei einem normalen [[Miss]] verliert man einen Teil der Lifebarfüllung und einige Punkte, wenn man den Pfeil nicht hält. Es ist möglich, den Kontakt für einen ganz kurzen Moment zu unterbrechen, ohne ein ''N.G.'' zu bekommen.


The interface used is a recoloring and smoothing of the song wheel interface first introduced in [[Dance Dance Revolution 5th Mix|DDR 5thMIX]]. By pressing the two arrow buttons on the machine simultaneously, you can change the sorting method from the default (New songs first, then returning songs, then unlocked songs) to an alphabetical sort, a sort by song speed in BPM, and a sort by popularity.
* Die Namen der [[Schwierigkeitsgrad]]e wurden geändert. [[Basic]] wurde in [[Light]] umbenannt, [[Trick]] in [[Standard]] und [[Maniac]] in [[Heavy]]. Zusätzlich gibt es Bezeichnungen auf [[Schriftzeichen|japanisch]].
** 楽 raku
** 踊 you
** 激 geki


DDRMAX was intended to be the Next Generation of Dance Dance Revolution. As such, there are many changes. First, the difficulty levels were renamed. Now, 'Basic' is named 'Light', 'Trick' is named 'Standard', and 'Maniac' is named 'Heavy'. They are also given Japanese difficulty names in conjunction: 楽 (''raku''), 踊 (''you''), and 激 (''geki''), respectively.  Their color codes--orange, fuchsia and green, respectively--remain the same.
* Durch Drücken beider dreieckiger Auswahltasten am Automaten kann die Sortierung der Songliste verändert werden.


==Gameplay==
* Die [[Fuß]]wertungen als Schwierigkeitsangabe wurden abgeschafft, stattdessen gibt es das [[Grooveradar]], welches die Schwierigkeit aufgeteilt nach der Stepzusammensetzung grafisch anzeigt. Auf der Testlocationmaschine waren die Fußwertungen noch vorhanden, darauf waren erstmals zwei Lieder mit einer [[Zehnfüßer|10-Fuß-Wertung]] vorhanden: ''Max300'' und ''So Deep (PERFECT SPHERE REMIX)''.
The general premise of DDRMAX is the same as the previous Dance Dance Revolution games. One player can play using one dance pad (Single play style), Two players can play using one dance pad each (Versus play style), or One player can play using both dance pads (Double play style).


A player must step to the beat, matching the beat to the arrows presented to them on screen by stepping on arrows on a metal-and-[[acrylic glass]] dance stage.  Depending on the timing of each step, the step is scored "PERFECT," "GREAT," "GOOD," "ALMOST" or "BOO."  A health bar is on the screen, and starts half-way at the beginning of the routine.  PERFECT and GREAT steps increase the health bar until it is full.  BOO and MISS steps diminish it.  GOOD steps have no effect either way.  If a player accumulates too many BOOs or MISSes in rapid succession, and the health bar fully diminishes, then they fail the song and the game ends.
* Das Spiel enthält keine 3D-Tänzerfiguren mehr, stattdessen werden Videos angezeigt.


[[Image:freezearrow.jpg|left|thumb|When you hit a freeze arrow, it starts to disappear into the step zone.  You have to hold it until it disappears.]]
* Durch längeres Drücken der Starttaste erreicht man ein [[Option]]smenü, in dem verschiedene [[Modifier]] eingestellt werden können. Die bekannten Modifier aus den älteren Versionen sind darin enthalten, erstmals gibt es auch in dem Hauptrelease der DDR-Serie die Möglichkeit, die [[Speedmod|Scrollgeschwindigkeit]] der Pfeile zu verändern.
A new feature in DDRMAX is '''freeze arrows'''. Instead of just stepping on the arrow, you have to hold it for as long as the green arrow line remains on the screen.  If you hit the arrow and keep it held, you score an "OK," which scores six dance points.  If you do not succeed, it scores an "NG," with is worth nothing when your dance points and grade are calculated.  OKs help build up the health bar, and NGs diminish it.  You get extra base score points for successfully holding a freeze arrow.


A player may play anywhere from three to seven songs (not including extra stages), depending on how many the arcade owner sets the machine to play each game.  At the end of each song, the player sees their accumulated points, bonus points, and how many of each kind of step they stepped.  They also get a letter grade, ranging from E (only seen in two player modes when one player fails but the other passes) to AAA (all steps PERFECT), solely determined by the kind of steps they make.  At the end of the game, they get a cumulative score based on the last three songs they played plus Extra Stages, if obtained (read on about the Extra Stages).
=Extra Stage=


Scoring for each song has changed as well. There are now two systems: the '''long-score''' system used to determine rankings, and an independent '''dance point''' system now used to determine the grade.
Schafft der Spieler das letzte Lied auf der Schwierigkeitsstufe ''Heavy'' mit einer [[AA]]-Wertung, bekommt er die [[Extra Stage]]. Das Lied und die Optionen können nicht gewählt werden, es kann ausschließlich das Lied ''Max300'' auf der Schwierigkeitsstufe ''Heavy'' mit den Optionen [[Reverse]], [[1.5x/2x/3x/5x/8x|x1.5]] gespielt werden. Zusätzlich muss mit einer [[Lifebar]] gespielt werden, welche nicht wieder aufgefüllt wird.


All songs have a long-score ceiling of 50 million points, and a bonus score is tacked onto it based on the difficulty of the song and other factors. Rankings are given for the highest long-score accumulations a round. If a player plays more than three songs, then it only counts the last three played.  If a song is played repeatedly among the three songs used for ranking, then the repeated songs carry no bonus score.
Schafft der Spieler die ''Extra Stage'' mit einer ''AA''- oder [[AAA]]-Wertung, kann er die [[One More Extra Stage]] spielen. Dort muss das Lied ''Candy☆'' mit den gleichen Optionen wie in der ''Extra Stage'' gespielt werden. Bekommt der Spieler eine andere Wertung als ein [[Perfect]], [[Great]] oder ''OK'', wird das Lied sofort beendet.


The dance-point system uses raw step values to determine the grade. It goes by the following formula: A 'perfect' step adds two points, a 'great' step adds one point, a 'good' step is worth nothing, a 'boo' step takes away four points, and a 'miss' step takes away eight points. An 'O.K.' freeze adds six points, and an 'N.G.' freeze is worth nothing. The dance points are also tied to the life bar. As always, if a player takes too many bad steps and depletes the life bar, they will fail, and the game will end immediately. If the first song is in Light mode, then the game will allow a player to fail that song and continue, but will fail the player out if they fail a second song. In two-player games, if one player fails, they can continue dancing, but it ceases to accumulate dance points for the failed player, accumulates score points at only 10 points per step, and automatically gives the failed player an 'E' for the song.
=Songliste=


The grade is dependent on the number of dance points you accumulate: 100% dance points is 'AAA', at least 93% is 'AA', at least 80% is 'A', at least 65% is 'B', at least 45% is 'C' and anything below 45% is a 'D'. If you manage to get a net dance-point total of zero without depleting the life bar and, thus, failing, then you get an 'E'. The final grade for the entire game is an average of the grades from the last three songs and not derived from the actual dance points scored.
# BYE BYE BABY BALLOON / JOGA
# CANDY☆ / Luv UNLIMITED
# COW GIRL / BAMBEE
# DIVE ~more deep & deeper style~ / Be For U
# Do It Right / SOTA feat. Ebony Fay
# DO YOU REMEMBER ME / JENNY
# exotic ethnic / RevenG
# FANTASY / MELISSA
# Firefly / Be For U
# FLASH IN THE NIGHT / FLASHMAN
# FOLLOW ME / LADY BABY
# GHOSTS (VINCENT DE MOOR REMIX) / TENTH PLANET
# GROOVE / Sho-T feat. Blenda
# GROOVE 2001 / Sho-T feat. Blenda
# Healing Vision ~Angelic mix~ / 2MB
# HIGHS OFF U ~Scorccio XY Mix~ / 4 REEEL
# I'M IN THE MOOD FOR DANCING / SHARON
# JUSTIFY MY LOVE / TESS
# Let the beat hit em! ~CLASSIC R&B STYLE~ / Stone Bros.
# LET'S GROOVE / TIPS & TRICKS VS WISDOME
# Look To The Sky / System S.F. feat. ANNA
# LOVIN' YOU (ROB SEARLE CLUB MIX) / VINYL BABY
# MAX 300 / Ω
# Midnite Blaze / U1 Jewel style
# MIRACLE / ST. JANNARO
# MY SWEET DARLIN' / WILDSIDE
# NORI NORI NORI / JUDY CRYSTAL
# ON THE JAZZ / Jonny Dynamite!
# ORDINARY WORLD / AURORA featuring NAIMEE COLEMAN
# ORION. 78 (civilization mix) / 2MB
# Share My Love / Julie Frost
# SO DEEP (PERFECT SPHERE REMIX) / SILVERTEAR
# SOMEWHERE OVER THE RAINBOW / COSMIC GATE
# TELEPHONE OPERATOR (Club MIX) / SHELLEY PETER
# The Centre of The Heart (STONEBRIDGE CLUBMIX) / Roxette
# true... (radio edit) / 小坂 りゆ
# true... (Trance Sunrise Mix) / 小坂 りゆ
# TWILIGHT ZONE (R-C Extended Club MIX) / 2 UNLIMITED
# WITCH DOCTOR (GIANTS TOONS VERSION) / CARTOONS
# WWW.BLONDE GIRL (MOMO MIX) / JENNY ROM
# そばかす FRECKLES (KCP Re-Edit) / TIGGY
# 夜空ノムコウ / EUROBEAT LOVERS


===FMV backgrounds===
[[Kategorie:Dance Dance Revolution Arcade Japan]]
Dancing characters have been removed in DDRMAX.  Instead, the arrows scroll over clips of [[full motion video]].  The screen refreshes at a full speed of 60 frames per second.
 
===Groove Radar===
The old foot-rating system is removed from DDRMAX, and replaced by the '''Groove Radar'''. The Groove Radar is a graphical representation of the difficulty of a song based in five different areas.  The five areas are as follows:
 
*''Stream'' is the overall density of the steps in the song. It is based on the full combo of the song.
 
*''Voltage'' is the measure of the peak density of the steps, essentially showing how hard the hardest part of the song is.
 
*''Air'' is the measure of the number of notes that have two arrows, or "jump" steps.
 
*''Chaos'' is the measure of the "irregularity" of the notes. It is based on the number of steps that are not on a 1/4 beat.
 
*''Freeze'' is the measure of the number of freeze arrows, arrows that you must hold.
 
The Groove Radar was not very popular among seasoned DDR veterans. The foot-rating system would be restored to work with the Groove Radar in the [[DDRMAX: Dance Dance Revolution|North American PlayStation2 version of the game]] and in the next arcade version, [[DDRMAX2: Dance Dance Revolution 7thMIX|DDRMAX2]].
 
===Modifiers===
Modifiers are changes that can be made to modify the step routine.  A menu is available to make these modifications easily.  This menu can be accessed by holding the Green select button when you choose your song.
 
Some of the available modifiers include:
 
*''Speed'' mods change the speed at which the arrows scroll on the screen.  You can increase it to multipliers of 1.5x, 2x, 3x, 5x or 8x.  The default is "1x."
 
*''Boost'', when turned on, causes the arrows to accelerate as they near the step zone.  The default is "Off."
 
*''Appearance'' mods change how the arrows appear on the screen.  The default is "Visible."  "Hidden" makes the arrow fade out halfway up the screen.  "Sudden" makes the arrow fade in halfway up the screen.  "Stealth" means the arrows are not visible at all.
 
*''Turn'' mods affect the pattern of the arrows themselves.  The default is "Off."  "Left" turns all the arrows 90 degrees left.  "Right" turns all the arrows 90 degrees right.  "Mirror" flips the step pattern so that all left and right arrows swap, and all up and down arrows swap.  "Shuffle" creates a random swap of the arrows, and can vary from turn to turn.
 
*''Other'' mods affect the difficulty of the step routine.  The default is "Off."  "Little" eliminates all steps that are more frequent than standard 1/4 steps.  "Flat" makes all the arrows appear the same, regardless of their step fraction.  "Solo" changes the colors of the arrows to the colors used in [[Dance Dance Revolution Solo 2000|DDR Solo Version]].
 
*''Scroll'' mods affect the direction in which arrows scroll.  The default is "Normal."  "Reverse" makes the arrows scroll from top to bottom instead of bottom to top.  The health bar is also moved to the bottom.
 
*''Freeze'' can turn the Freeze Arrows on or off.  The default is "On."  Turning this option off will convert Freeze Arrows to normal arrows.
 
*''Step'' is the last chance to change the difficulty of the song.  The default is whichever difficulty you selected before choosing the song.
 
===Extra stages===
A new feature to DDRMAX is the '''Extra Stage.'''
 
If, on the final stage, you get a grade of AA or better on any Heavy step routine, the game gives the message ''Try Extra Stage''.  The Song Wheel is locked on a song called '''MAX 300''' and cannot be changed.  You are forced to play its difficult Heavy steps in a Reverse Scroll modifier and a 1.5x Speed modifier.  On top of all that, Extra Stage is played in "Pressure" mode, which means the health bar starts full and does not regenerate if it depletes with missed steps.
 
If a dancer scores a grade of AA or better on the Extra Stage, then they are forced to play ''One More Extra Stage''.  This time, the Song Wheel is locked on '''Candy (Star)'''.  The player is forced to play its Heavy steps in a Reverse Scroll modifier and a 1.5x Speed modifier.  One More Extra Stage is in Sudden Death mode, which means that just one Good, Boo, Miss, or N.G. instantly fails the stage.
 
===Link Data===
Some machines have the ports to insert PlayStation memory cards.  Such memory cards have to be PlayStation 1 (not PS2) memory cards with Link Data from the home version of DDR 5th Mix (the home version of DDRMAX cannot create arcade-compatible Link Data).  5th Mix can create two different kinds of arcade link data; the Link Data file for DDRMAX is known as "New Version" Link Data and is forward-compatible with DDRMAX2 arcade machines as well.  Link Data serves two primary purposes: Score-saving and Internet Ranking. The user can save his or her scores from arcade performances, and whenever the game is played in the future, the arcade game will load the scores for each user and show them on the song-selection screen to show the player's best performances. These scores can also be viewed at home with DDR 5th Mix. DDRMAX also provides Internet Ranking codes based on the user's performance in a given set of songs. As with all of Konami's Internet Ranking events, the webpage for the game would allow users to enter in a generated password which contains their initials and scores for that session, and the webpage would display the rankings for those who have submitted codes. Link Data saves these passwords so that they may be entered much more conveniently.
 
The arcade game can exchange custom stepchart data with DDRMAX, as well as any earlier version that has songs that are in DDRMAX, though this requires special steps to be taken in DDRMAX to write a PlayStation 1-formatted save file, which must then be copied to the PlayStation 1 memory card by the user.
 
==Home versions==
The home version of '''DDRMAX: Dance Dance Revolution 6thMIX''' was released in Japan on [[May 16]]th, [[2002]], for the [[Sony PlayStation 2]] [[video game console]]. It featured all 42 songs from the arcade version as well as two additional songs "Kind Lady" and "So In Love".  DDRMAX's hidden songs can be unlocked automatically, without additional play, by accessing its save data on home versions of [[DDRMAX2: Dance Dance Revolution 7thMIX]] or [[Dance Dance Revolution EXTREME]].
 
[[DDRMAX: Dance Dance Revolution]], with the mix number omitted, is the home version released in [[North America]] for the [[Sony PlayStation 2]] [[video game console]]. The [[North America]]n version is considerably different from the [[Japan]]ese version.  It displays song difficulties using the traditional foot-rating system and the Groove Radar in tandem.
 
==Music==
Notable songs from this version include:
*'''MAX 300''': As the title suggests, this song plays at 300 BPM, surpassing "DROP OUT". Usually considered to be the first 10-foot difficulty song (on Heavy), though it was not given that rating officially until [[DDRMAX2]] was released. The Heavy step patterns are fairly simple to many people, but the incredible speed takes a toll on stamina and endurance. The steps briefly pause a minute into the song, offering a slight rest, but they quickly start up again with increased difficulty. The maximum combo is 573 in the U.S versions, a number often used in Konami games for the fact that it is loosely based on a Japanese visual pun. (5 is "go" in Japanese, 7 is "nana" - think "na" - and the [[kanji]] symbol for 3 can be pronounced as "mi". Hence, "gonanami," or loosely "Konami.") The Japanese charts however have the maxcombo at 555.  The Double stepset is much less dense than Single (only 497 combo), but still earns its foot rating with a six-measure 1/8th note run. The artist listed is Ω (Omega), a pseudonym of [[Naoki Maeda]].
 
*'''SO DEEP (PERFECT SPHERE REMIX)''': A [[Trance music|trance]] song from ''Dancemania FantasiA''. It is one of the fastest songs (140 BPM) to have a consistently high density of 1/16th notes. When DDRMAX was first released, many players thought the Heavy steps of the song deserved a 10-foot rating, but it only received a 9 when it was rated in DDRMAX2.  On DDRMAX's Groove Radar, this song covers all of the chaos, voltage, and stream levels, with a full combo of 498 or 500 steps (depending on whether jumps are counted as one or two steps, which varies among different versions of DDR), which is higher than almost any other DDR stepchart.
 
*'''FLASH IN THE NIGHT''', '''FOLLOW ME''': These songs were never repeated in any home or console version, as they are exclusive to DDRMAX. As a result these songs have never been given official foot ratings.
 
*'''BYE BYE BABY BALLOON''', '''GHOSTS (Vincent De Moor Original Mix)''': These songs weren't repeated in any of the next three arcade versions, but they have appeared in home versions (Respectively, Dance Dance Revolution Ultramix 3 for XBOX and DDRMAX2: Dance Dance Revolution for Playstation2, released in North America).
 
*'''true...(Radio Edit)''','''true...(Trance Sunrise Mix)''': The first solo songs of Riyu Kosaka after their first release of the song DIVE from Dance Dance Revolution 5thMIX. The steps of true...(radio edit) are slower and arguably easier than those of (trance sunrise mix), which contains more jumps and complex step patterns.
 
 
The Original Soundtrack for DDRMAX was produced by [[Toshiba-EMI]] under their [[Dancemania]] dance music brand.  It contained all 36 new tracks from the arcade version, an instrumental version of the song '''Firefly''' by [[BeForU]], and the full version of the song '''true...''' sung solo by BeForU member [[Kosaka Riyu|Riyu Kosaka]].

Aktuelle Version vom 27. Juli 2007, 20:24 Uhr

DDRMAX: Dance Dance Revolution 6thMIX war die sechste Arcadeveröffentlichung der Dance-Dance-Revolution-Serie. Sie erschien am 19. Oktober 2001. Das Spiel enthält 42 Lieder, 36 davon waren neu. Die restlichen sechs Titel konnten schon in der PlayStation-Version des Dance Dance Revolution 5th Mix als sogenannte Previewsongs gespielt werden.

Veränderungen zu den Vorgängerversionen

Das Spiel war das erste einer neuen Generation, zahlreiche Veränderungen wurden vorgenommen.

  • Der Freezepfeil ist ein langer Pfeil, der so lange ausgelöst gehalten werden muss, wie er sich im Zielbereich befindet. Der Anfang wird wie ein normaler Pfeil bewertet. Hält man den Pfeil bis zum Ende, wird ein OK eingeblendet, hält man ihn nicht, wird ein N.G. eingeblendet. Wie bei einem normalen Miss verliert man einen Teil der Lifebarfüllung und einige Punkte, wenn man den Pfeil nicht hält. Es ist möglich, den Kontakt für einen ganz kurzen Moment zu unterbrechen, ohne ein N.G. zu bekommen.
  • Durch Drücken beider dreieckiger Auswahltasten am Automaten kann die Sortierung der Songliste verändert werden.
  • Die Fußwertungen als Schwierigkeitsangabe wurden abgeschafft, stattdessen gibt es das Grooveradar, welches die Schwierigkeit aufgeteilt nach der Stepzusammensetzung grafisch anzeigt. Auf der Testlocationmaschine waren die Fußwertungen noch vorhanden, darauf waren erstmals zwei Lieder mit einer 10-Fuß-Wertung vorhanden: Max300 und So Deep (PERFECT SPHERE REMIX).
  • Das Spiel enthält keine 3D-Tänzerfiguren mehr, stattdessen werden Videos angezeigt.
  • Durch längeres Drücken der Starttaste erreicht man ein Optionsmenü, in dem verschiedene Modifier eingestellt werden können. Die bekannten Modifier aus den älteren Versionen sind darin enthalten, erstmals gibt es auch in dem Hauptrelease der DDR-Serie die Möglichkeit, die Scrollgeschwindigkeit der Pfeile zu verändern.

Extra Stage

Schafft der Spieler das letzte Lied auf der Schwierigkeitsstufe Heavy mit einer AA-Wertung, bekommt er die Extra Stage. Das Lied und die Optionen können nicht gewählt werden, es kann ausschließlich das Lied Max300 auf der Schwierigkeitsstufe Heavy mit den Optionen Reverse, x1.5 gespielt werden. Zusätzlich muss mit einer Lifebar gespielt werden, welche nicht wieder aufgefüllt wird.

Schafft der Spieler die Extra Stage mit einer AA- oder AAA-Wertung, kann er die One More Extra Stage spielen. Dort muss das Lied Candy☆ mit den gleichen Optionen wie in der Extra Stage gespielt werden. Bekommt der Spieler eine andere Wertung als ein Perfect, Great oder OK, wird das Lied sofort beendet.

Songliste

  1. BYE BYE BABY BALLOON / JOGA
  2. CANDY☆ / Luv UNLIMITED
  3. COW GIRL / BAMBEE
  4. DIVE ~more deep & deeper style~ / Be For U
  5. Do It Right / SOTA feat. Ebony Fay
  6. DO YOU REMEMBER ME / JENNY
  7. exotic ethnic / RevenG
  8. FANTASY / MELISSA
  9. Firefly / Be For U
  10. FLASH IN THE NIGHT / FLASHMAN
  11. FOLLOW ME / LADY BABY
  12. GHOSTS (VINCENT DE MOOR REMIX) / TENTH PLANET
  13. GROOVE / Sho-T feat. Blenda
  14. GROOVE 2001 / Sho-T feat. Blenda
  15. Healing Vision ~Angelic mix~ / 2MB
  16. HIGHS OFF U ~Scorccio XY Mix~ / 4 REEEL
  17. I'M IN THE MOOD FOR DANCING / SHARON
  18. JUSTIFY MY LOVE / TESS
  19. Let the beat hit em! ~CLASSIC R&B STYLE~ / Stone Bros.
  20. LET'S GROOVE / TIPS & TRICKS VS WISDOME
  21. Look To The Sky / System S.F. feat. ANNA
  22. LOVIN' YOU (ROB SEARLE CLUB MIX) / VINYL BABY
  23. MAX 300 / Ω
  24. Midnite Blaze / U1 Jewel style
  25. MIRACLE / ST. JANNARO
  26. MY SWEET DARLIN' / WILDSIDE
  27. NORI NORI NORI / JUDY CRYSTAL
  28. ON THE JAZZ / Jonny Dynamite!
  29. ORDINARY WORLD / AURORA featuring NAIMEE COLEMAN
  30. ORION. 78 (civilization mix) / 2MB
  31. Share My Love / Julie Frost
  32. SO DEEP (PERFECT SPHERE REMIX) / SILVERTEAR
  33. SOMEWHERE OVER THE RAINBOW / COSMIC GATE
  34. TELEPHONE OPERATOR (Club MIX) / SHELLEY PETER
  35. The Centre of The Heart (STONEBRIDGE CLUBMIX) / Roxette
  36. true... (radio edit) / 小坂 りゆ
  37. true... (Trance Sunrise Mix) / 小坂 りゆ
  38. TWILIGHT ZONE (R-C Extended Club MIX) / 2 UNLIMITED
  39. WITCH DOCTOR (GIANTS TOONS VERSION) / CARTOONS
  40. WWW.BLONDE GIRL (MOMO MIX) / JENNY ROM
  41. そばかす FRECKLES (KCP Re-Edit) / TIGGY
  42. 夜空ノムコウ / EUROBEAT LOVERS