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| '''''ParaParaParadise''''' ('''パラパラパラダイス'''), oft mit '''PPP''' abgekürzt, ist eine von Konami entwicklete Para Para Simulation. Para Para ist eine japanische Tanzart zu Eurobeat Songs. Hier werden zu Songs vorgegebene Routinen mit den Händen und Armen getanzt.
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| [[image:ParaParaParadise_2ndMIX.jpg|right|thumb|260px|ParaParaParadise 2nd Mix]] | | [[Kategorie:Bemani]] |
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| ==Gameplay==
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| Die Arcade Version von ''Para Para Paradise'' besteht aus einer octagonalen Plattform mit motion detection sensors über ihr. Der Spieler löst die Sensoren mit den Armen aus, wenn der entsprechende Pfeil auf der Bildschirm erscheint.
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| There are two game modes that will allow you to practice [[Para Para]] dance routines; Para Para mode, featuring arrows corresponding to the routine and a (optional) dancing girl in the background showing you how it's done and Training Mode, a mode that breaks each song into parts. For example, part A of a song consists of 10 seconds. These 10 seconds will first be played before you to show you how it's done, then the same sequence will play again with you being able to activate the sensors to practice the routine. Once the entire song has been played through, the entire song will play in one sitting with you being able to activate the sensors. However, Training Mode costs an entire credit for just one song.
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| There is also Freestyle Mode, which has more arrows for you to "hit" in an attempt to freestyle the song; i.e., dance it as gracefully as possible. The arcade machines only have 2 Freestyle levels; Medium and Hard, whereas the home version features Medium, Hard (non-existent in the arcade version) and Expert (Hard in the arcade version).
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| The background generally features a dancing character such as a nurse, a [[ganguro]] and a girl dressed for [[Halloween]] but some versions allow videos of the dance group [[Para Para Allstars]] to be displayed. For the home version, you can choose either to have psychedelic and cute background animations such as hearts and fireworks or videos of the [[Para Para Allstars]]. In addition to that, you can also choose how the videos should be shown, being able to among other things flip the video (so that you won't have to mirror their moves yourself).
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| The music used in Para Para Paradise is exclusively fast-paced [[Eurobeat]]. The majority of tracks are "true" Para Para tracks from the Avex Trax record label, such as "Velfarre 2000", "Anniversary" and "Boom Boom Fire". A large portion of the song are Eurobeat remixes of other [[Bemani]] tracks such as "CAN'T STOP FALLIN' IN LOVE". There are also two songs that are so called J-EURO remixes, remixes of [[J-pop]] songs ("Aishiattemasu" and "Deluxe", both by Key-A-Kiss).
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| In both the arcade versions and the home version, you are able to use miscellaneous modifications, like those of the [[Dance Dance Revolution]] series. By hitting both arrows (on both versions) on the song selection screen, you will be presented with a menu. You can modify the display (in the arcade version, you can remove the dancing character, in the home version, you can switch the background out for a video of the [[Para Para Allstars]] doing the routine of that song, but only in ParaPara-mode), the scrolling speed of the arrows, the visibility of the arrows (Hidden, Sudden and both at once) and Random (the arrows will switch positions. For example, all left arrows will become up-arrows, all perpendicular up-left arrows will become right arrows, and so on)(only for the home version).
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| ==Internationalization==
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| Due to the lack of popularity in the game, Konami released only four ''ParaParaParadise'' games for the Japanese market; three arcade versions along with one version for the [[PlayStation 2]].
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| The [[Korea]]n version is called '''ParaParaDancing'''. It is different in that all of the songs that were in [[Japanese language|Japanese]] or mentioned [[Japan]] (such as "Ale' Japan", which was in English) were removed and a few new (Korean) songs were thrown in, one of which is a remix of popular Asian artist [[BoA]]'s "Sara" and four of which are remixes of [[Korean people|Korean]] artists [[S.E.S.]] "Hold On Me", originally in Japanese, was also covered in the [[Korean language]] for this edition.
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| The Korean version also introduces a few features never seen in the [[Japan]]ese version; you can now use the modification "Random" (like in the home version) and you can also choose to switch sensors. While the Japanese version featured several sensors behind the player that were never used, ParaParaDancing makes use of all 8 sensors, although only 5 at a time. You can choose to flip the sensor use to the left side, right side or to behind you, making it possible to play the game while facing away from the screen for nifty Freestyling and ParaPara'ing routines. The cost of all of this was the dancing 3D characters in the background (although the resolution of the background animations are much higher than in that of the [[Japan]]ese version).
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| ==Emulation and simulation==
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| The developers of [[MAME]] have been working on a way to emulate the arcade machine on a computer.
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| {{cquote|''I've been working on a [[Konami]] FireBeat driver for a while now. The hardware is a relatively simple set of stuff. There's currently only one game, Para Para Paradise, dumped. Currently it passes most of its bootup tests (except the RTC/backup RAM test). The test menu is also accessible, but cannot be operated since I haven't found the input ports yet.''|300||[http://www.mameworld.net/vlinde/archive2005.html Ville Linde's blog]|}}
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| [[StepMania]] has PPP simulation mode. Current CVS version (and upcoming 4.0 release) can use infrared sensors that [[Konami]] supplied with PPP game for [[PlayStation 2]]. Simfiles, however, are few and far between.
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